#include "common.h"
struct	v2p {
float2 tc0:TEXCOORD0;
float2 tc1:TEXCOORD1;
float2 tc2:TEXCOORD2;
float2 tc3:TEXCOORD3;
};
half4 main(v2p I):COLOR {
half4 t_0=tex2D(s_bloom,I.tc0);
half4 t_1=tex2D(s_bloom,I.tc1);
half4 t_2=tex2D(s_bloom,I.tc2);
half4 t_3=tex2D(s_bloom,I.tc3);
return (t_0+t_1+t_2+t_3)/2;
}